What matters is not what you have, but what your oppoonents think you have. Likewise, your bets depend on what you think your opponents have or could have. Read the signs!! See it in the Cards!! Sets the scene for a bluff! Both ways => bluff to what your foe thinks you could have!!! See the signs in the bet strategy. Enticing a fold wins every time!!!
Rules: Stick to BOTH cards > 6 (7 or higher) througout, except when only 2-3 players left => Two kicker supported cards doubles your chances of pairs and improves your confidence to bet. Both A & K card pairs with kicker <7, unsuited are weak; suited (are OK, especially A) => play with fewer players only. FLUSHES better than straights as any card will do => Worth a punt early, especially SUITED connected >7. Enter with weaker pairs when few players, especially late. Pre-bet with big pairs, AA, AK and AQ + call with these; AND Pre-bet with premium cards. Trust single pair based on betting, especially with fewer players. Aim to play 3 to 4 players max, as then you have better chances with a high pair.. What people think you have is more important than what you have. Need to boost stack early.
Small binds => look-see with BOTH cards > 7 PLUS 2 or more ways of winning. Choose entry pairs for more than a single pair -
Need 2 pair mostly, flush or straight, enter late or when there
are fewer players. Too much competition here, so need gun miracle hand. Check the mood, avoid the first few rounds when crazies predominate.
Respond to big pre-flop bets
by upting the card strength. Often prelude to All-ins.
Player Numbers => Play late with weakers hands and look for natural low player numbers, or Pre-bet with great hands. Low numbers
no just chance of higher kicker, but pair, triple, straight chances as well.
Medium => tight with high value hands mostly A,K => 7 suited, plus Q and J with 10.
Late => looser play, bigger card wins => mostly A,K,Q,J and flush => seldom get to river or to complete straights. Fold less, bluff more
and bet on second and third pair match ups with small bets to judge competition. Try to Bet against any check, even when no match-up. Any pair => go all-in.
1. Play Fewer Good Propect Hands AND Play Them Aggressively => The best approach is to play a tight range of strong and/or playable hands, and you need to play those hands aggressively. Playing all of your hands aggressively, including the more speculative ones like J10, 76 or 55, allows you to disguise the strength of your actual hand.
2. Don't Be The First Player To Limp (just call blig blind) =>
3. Semi-Bluff Aggressively with Your Draws with Good prospects especially for straights and flushes => This means bluffing with hands that have outs to improve to the best hand on a later street, such as straight draws, flush draws, or even just an overcard or two to the board.
4. Fast-Play/Bet Your Strong Hands to Build the Pot and Make More Money => In most cases, it’s best to bet your strong hands to build the pot and protect your equity. Exceptions:
5. Bet/defend Your Big Blind or Small (with the Right Hands) => You already have 1 big blind invested in the pot, but everyone expects you to have nothing. You have better pot odds to call than the other positions – think of it as a discount. You can profitably call with many more hands than if you were sitting in another position.
6. Fold When You're Unsure or these are signs => Calling too often and in the wrong situations is the second fastest way to lose at poker (after ineffective bluffs).
7. Attack When Your Opponent Shows Weakness by Checking, but don't be suckered =>Players don’t check with hands that can call multiple bets as often as they should. This means that, when they do check, they usually have a relatively weak hand that will often fold if faced with multiple bets. BUT apply the bird in the hand principle =>if you have a pair there is good prospects of winning with a small bet against it or a bluff.
In some ways pre-flop bets are an advantage as players declare they have a great hand. If you have a good or great hand, they do the job for you in cutting down the competition. Some pre-bet with medium hands especially 2-BB. So only call with a gun hand yourself or medium hand for 2-BB raises. If pre-betting common in game don't play early with a medium hand look-sees and get swamped. Seldom call and wait for natural low player numbers when in late position for weaker hands. Look for natural ways to only enter when few players remain, espeically late.
The reasons to Pre-bet are to cut down the competition so you only have 2-3 players left in the hand. The other reasons are to build the pot and take the initiative.
Position is important. BUT Pre-betting can be costly if you lose so it is best early for 5-8 players.
Early Position => Need gun hand and aim is protecting your gun hand and stack building. With AA the aim is to assess the flop, before going all in and to build the pot, so a smaller pre-bet may have merit => you want players to bet at low cost to you when you have the top pair. Top Pairs can be beaten by rag 2 pairs, straights and flushes- need to kill these off.
Late Position => Essentially protection for gum or medium strength hands and setting high barrier-cost to enter. It is easier to stop people entering than to upgrade their early bid. So late raising the pre-bet a little may not achieve your aim as most will stay unless the re-raise is big. BUT this builds the pot for a gun hand.
Best Hands for Pre-Bet (3 BB minimum for protection)
=> AA KK QQ
=> + TT AKs AQs AJs KQs - middle to late
=> + AKo Aqo AKo KQo - Late with some ealy folds so numbers are down
Early > 5 players
Late in Game => Less than 4 players
Final game phase => 2-3 players
General Betting Rules
Biggest error is assumimg good and great cards will win, Especially pairs, BET SMALL!! Don't conitune with big bet against you => look for flush, straight (up end extensions) and full house signs. Don't forget to read the response in a call or raise against you. Size of bet and how obvious it is to guess what you have are the keys here. Bluffs are rare and mistakes are also rare. Give it Up!! Don't be a sucker going big with a great hand - blinded by the win prospects.
Keep bets small when you can, beware of hidden tripple. But don't be bluffed out of wins either.
Don't call a bet against your obvious good hand, especially a single pair (which is obvious on the flop!!!) or a likely triple with a pair on the board => or a straight precursor GIVE IT UP.
Bet big to protect triples and 2-pairs. Hard to protect single high pair (except late or when there are fewer players as your cards will be obvious to others. An opponent that bets against your best pair, probably has better cards.
Watch out for loser traps => pair of cards on table, three suited cards and straight precursors
Beware of high end straights.
Beware of bet against an obvious straight.
Be careful with big bet against your strong hand => give it up. Bluffing is rare.
Hard to predict better 2-pair or triple, but fold if in doubt rather than risk your stack and the game.
Don't overbid when you have a good hand, only go big to kill off river etc.
If you can test before going all-in with AA, KK, QQ to eliminate straights, flush and triples, but opponents will then see what they can bet with. Don't need to go All-in with AA,KK to win the pot => less risky. All-in works better late in the game and with fewer players. All-ins are very risky when blind. Try not to use them in the end game, better to see the flop except as a surprise packet. Never call an opponents all-in except with AA, KK. The main weapon of an All-in is surprise value, but it is very risky.
Late in game, for last 2-3 players, and low number opponents any pair can win. and bet with any suited card when there are rags in the flop, ALSO try 2 cards >7 bets as well. Less chance of straights and flushes winning as seldom will yiu get to 5 cards. No point in waiting for better cards go for it - what do you have to lose if you are behind!
Tips
The table below shows how position affects starting hand choice with similar approach to low natural numbers. It shows the merits of the 'no starting pairs with a card <7' [shown in plain text] principle. Need to be tightest in mid-game when blinds are moderately high a player numbers are still high. Early only down to 10 & 9; A & K down to 7 ; Playing late include 8 & 7
A-A |
A-K |
K-Q |
Q-J |
J-T |
T-9 |
9-8 |
8-7 |
7-6 |
K-K |
A-Q |
K-J |
Q-T |
J-9 |
T-8 |
9-7 |
8-6 |
7-5 |
Q-Q |
A-J |
K-T |
Q-9 |
J-8 |
T-7 |
9-6 |
8-5 |
7-4 |
J-J |
A-T |
K-9 |
Q-8 |
J-7 |
T-6 |
9-5 |
8-4 |
7-3 |
T-T |
A-9 |
K-8 |
Q-7 |
J-6 |
T-5 |
9-4 |
8-3 |
7-2 |
9-9 |
A-8 |
K-7 |
Q-6 |
J-5 |
T-4 |
9-3 |
8-2 |
|
8-8 |
A-7 |
K-6 |
Q-5 |
J-4 |
T-3 |
9-2 |
||
7-7 |
A-6 |
K-5 |
Q-4 |
J-3 |
T-2 |
|||
6-6 |
A-5 |
K-4 |
Q-3 |
J-2 |
||||
5-5 |
A-4 |
K-3 |
Q-2 |
|||||
4-4 |
A-3 |
K-2 |
||||||
3-3 |
A-2 |
|||||||
2-2 |
||||||||
Any Position |
||||||||
Middle Position (early or late in game) |
||||||||
Late Position |
||||||||
Risky Choice |
||||||||
Red Text 1 card <7 |
Try to play with only 3-4 players, by entering late. You can then play with a far wider range of hands such as A, K, Q + <7 cards and suited linked cards and smaller pairs. Less likely to be beaten by higher kicker. Ease up restrictions with these player numbers.Player numbers is critical to hand success expecially with pair shoot-outs and bets against rag flops.
Success depends on hand strength =>
play guns against more players but rag two-pairs will often kill you.
Straights and flushes less dependent on player numbers to win and may boost the stack.
Reduce player numbers to 2-3 opponents only by:
The table below shows that to have >30% chance of winning for 7 opponents for A K Q J pair combos. 4-5 opponents for J 10 pair combos. For Ace + K Q J combos you need 4-5 players only and Ace T 9 combos you need only 3-4 players. All suited A combos with kicker > 7 have a 30% chance of winning with 4 players. Suited A combos >7 have > 65% of winning. Unsuited A combos > 7 generally score > 60% chance of winning. Unsuited A K Q J with kicker >30% chance of winning with 2-3 players. When playing 1:1 at the end of the game any court card will generally do.
Cards |
2 pls |
3 pls |
4 pls |
5 pls |
6 pls |
7 pls |
8 pls |
9 pls |
AA |
85 |
73 |
64 |
56 |
49 |
44 |
39 |
35 |
KK |
82 |
69 |
58 |
50 |
43 |
38 |
33 |
29 |
|
80 |
65 |
54 |
45 |
38 |
33 |
28 |
25 |
JJ |
78 |
61 |
49 |
40 |
34 |
29 |
25 |
22 |
TT |
75 |
58 |
45 |
36 |
30 |
25 |
22 |
19 |
99 |
72 |
54 |
41 |
33 |
27 |
22 |
19 |
17 |
AKs |
67 |
51 |
41 |
35 |
31 |
28 |
25 |
23 |
88 |
69 |
50 |
38 |
29 |
24 |
20 |
18 |
16 |
AQs |
66 |
49 |
40 |
34 |
29 |
26 |
23 |
21 |
AKo |
65 |
48 |
39 |
32 |
28 |
24 |
22 |
19 |
AJs |
65 |
48 |
39 |
32 |
28 |
25 |
22 |
20 |
ATs |
65 |
47 |
37 |
31 |
27 |
24 |
21 |
19 |
KQs |
63 |
47 |
38 |
33 |
28 |
25 |
23 |
20 |
AQo |
65 |
47 |
37 |
30 |
26 |
23 |
20 |
18 |
77 |
66 |
46 |
34 |
27 |
22 |
19 |
16 |
15 |
KJs |
63 |
46 |
37 |
31 |
27 |
24 |
21 |
19 |
AJo |
64 |
46 |
35 |
29 |
24 |
21 |
18 |
16 |
KTs |
62 |
45 |
36 |
30 |
26 |
23 |
20 |
19 |
A9s |
63 |
45 |
35 |
28 |
24 |
21 |
19 |
17 |
ATo |
63 |
44 |
34 |
28 |
23 |
20 |
17 |
15 |
KQo |
61 |
44 |
35 |
29 |
25 |
22 |
19 |
17 |
QJs |
60 |
44 |
36 |
30 |
26 |
23 |
21 |
19 |
A8s |
62 |
44 |
34 |
27 |
23 |
20 |
18 |
16 |
66 |
63 |
43 |
32 |
25 |
20 |
17 |
15 |
14 |
KJo |
61 |
43 |
34 |
28 |
24 |
20 |
18 |
16 |
QTs |
60 |
43 |
35 |
29 |
25 |
22 |
20 |
18 |
A7s |
61 |
43 |
33 |
27 |
23 |
20 |
17 |
16 |
K9s |
60 |
42 |
33 |
27 |
23 |
20 |
18 |
16 |
KTo |
60 |
42 |
33 |
27 |
22 |
19 |
17 |
15 |
JTs |
58 |
42 |
34 |
29 |
25 |
22 |
20 |
18 |
A9o |
61 |
42 |
31 |
25 |
20 |
17 |
15 |
13 |
A5s |
60 |
41 |
32 |
26 |
22 |
20 |
18 |
16 |
QJo |
58 |
41 |
33 |
27 |
23 |
20 |
17 |
15 |
A6s |
60 |
41 |
31 |
26 |
22 |
19 |
17 |
15 |
A8o |
60 |
41 |
30 |
24 |
19 |
16 |
14 |
12 |
Q9s |
58 |
41 |
32 |
26 |
23 |
20 |
18 |
16 |
A4s |
59 |
40 |
31 |
25 |
22 |
19 |
17 |
16 |
K8s |
59 |
40 |
31 |
25 |
21 |
19 |
17 |
15 |
QTo |
57 |
40 |
31 |
26 |
22 |
19 |
16 |
14 |
55 |
60 |
40 |
29 |
22 |
19 |
16 |
14 |
13 |
J9s |
56 |
40 |
31 |
26 |
22 |
20 |
18 |
16 |
K9o |
58 |
40 |
30 |
24 |
20 |
17 |
14 |
12 |
A7o |
59 |
39 |
29 |
23 |
18 |
15 |
13 |
11 |
A3s |
58 |
39 |
30 |
25 |
21 |
19 |
17 |
15 |
K7s |
58 |
39 |
30 |
25 |
21 |
18 |
16 |
15 |
JTo |
55 |
39 |
31 |
25 |
22 |
19 |
16 |
15 |
T9s |
54 |
39 |
31 |
26 |
23 |
20 |
18 |
16 |
Q8s |
56 |
39 |
30 |
24 |
21 |
18 |
16 |
14 |
A2s |
57 |
39 |
29 |
24 |
20 |
18 |
16 |
15 |
K6s |
57 |
38 |
29 |
24 |
20 |
18 |
16 |
14 |
A5o |
58 |
38 |
28 |
22 |
18 |
15 |
13 |
12 |
A6o |
58 |
38 |
28 |
22 |
18 |
15 |
13 |
11 |
Q9o |
56 |
38 |
29 |
23 |
19 |
16 |
14 |
12 |
J8s |
54 |
38 |
29 |
24 |
21 |
18 |
16 |
14 |
K5s |
56 |
37 |
28 |
23 |
20 |
17 |
15 |
14 |
K8o |
56 |
37 |
27 |
21 |
17 |
15 |
13 |
11 |
A4o |
56 |
37 |
27 |
21 |
17 |
15 |
13 |
11 |
T8s |
53 |
37 |
29 |
24 |
21 |
18 |
16 |
15 |
44 |
57 |
37 |
26 |
21 |
17 |
15 |
14 |
13 |
Q7s |
55 |
37 |
28 |
23 |
19 |
17 |
15 |
13 |
J9o |
53 |
37 |
28 |
23 |
19 |
16 |
14 |
12 |
K4s |
55 |
36 |
27 |
22 |
19 |
17 |
15 |
13 |
K7o |
55 |
36 |
26 |
21 |
17 |
14 |
12 |
10 |
Only play big cards => fewer losses due to small kicker, more confident to bet, better kicker outcomes and better single pair wins.
Watch numbers from late position to keep competitor numbers small => better odds with fewer players, but beware of the 'pick of the crop' factor => fewer competitors but their cards will be better, ie all the Ace hands..
Cards => Looser early, tight middle, loose later A,K,Q J preferred, less adjacent, adjoining.
No Card < 7 => Except A & K combos (suited =red) + Joined
AA AK AQ AJ A10 A9 A8 A7 || A6 A5 A4 A3 A2
KK KQ KJ K10 K9 K8 K7
|| K6 K5 K4 K3 K2 (small numbers of players)
QQ QJ Q10 || Q9 Q8 Q7
JJ J10 || J10 J9 J8
TT || T9 T8 T7
Pairs > 7
(others early for triples)
Connected, adjoining a gapper (within 3) cards SUITED & > 7
Note: while the number of cards remaining after 6 players fold on 9 player table is reduced by 12, one or more of your
outs may be included so odds remain as for 47 remaining cards.
Multiply your outs by 2 when waiting for the turn or river (4 when EITHER turn OR river)
Hand entry and continuation can depend on number of players left in the hand, or left to decide.
Fewer players => less competition and can
make weaker hands playable (such as A + rag). But be careful as those that remain may be 'pick of the crop' with good hands.
Raise on the button (dealer) when you can, especially if all players before the button have folded. This can force folds from the small
and big blinds who have random hands. It is important to adjust to the players behaviour. If the players in the blinds are
loose or aggressive it is advisable to raise less. If they're tight it means they can generally be exploited more, as they will fold.
Hands suitable for raising on the button
Note: a series of small bets can work wonders and can be quite effective as your opponents may be willing to pay in installment rather than a large amout up front. It is vital to keep the flow going to built expectation in your opponents that you have the best possible draw. What matters is not what you have, but what your opponent(s) thinks you have, OR could possibly have! The number of opponents is vital for outcomes => you need to control this. Two pair minimum with multiple players early when players go crazy. Its tough and very risky to win early without a super gun hand. Straights and flushes are a danger! The exception is when you want to stop access to the turn and river cards or to force a fold. Save your stack!
Below is an aggressive approach based on the traffic lights pairs and a way to dominate your opponents.
Note: While it is worthwhile doing early first round calls while the buy-ins are cheap, to get early "looks and sees" in the hope of getting miracle flops, there are dangers in this. It can lead you to bet for weak hands, which can be very expensive. Cards such as flush / adjacent pairs and A, K rags may be worthwhile. You may be better saving your money for 3-bets and other raises. While you will not be entering many hands, this strategy saves your stack for when there are only 3-4 players left, when you can open up. That is, it is akin to getting to the 'final table'. As always, it depends on the cards you are dealt.
P.S. Don't assume your opponents are stupid => they will be using the same analysis.
Bet or Fold => No calls or checks early, except single/double bind & except flush & straight possibilities => low probability
Aim to build the pot + get fewer players left in the hand => get rid of lucky junk hands
Change strategy so sometimes check and call on big hands => don't be repetitive
=> 3 bet, and follow up multiple bets, mostly as harder for others to guess what you have, and will bet smaller amounts. The exception is when you want to stop access to the next card to stop a straight or flush => make them pay.
Call or Check OK later, play most hands with a winning chance
Less emphasis on Straights and Flushes => as too costly to buy the cards
=> Any pair a winner, so fold less before the flop (any A, K, Q, J top pair has a good chance)
=> Calling, without raising, is OK as binds are already high, but extra pressure is worthwhile
=> Bet aggressively - multiple bets and all-ins
The response depends on how transparent is your winning(?) position.
Bet => “I have a good hand.”
Call => “I'm unsure of my hand.”
Check => "I'm weak and I can not bet now, I'm waiting in the crowd for the next card to give me the best hand
If you are just calling => No one will fold to your call.
It is also regarded as the most passive play you can make and it gives the wrong message to your opponents.
The worst mistakes a beginner poker player can make is calling almost every hand, and then folding to any pressure from their opponents. They are basically telling everyone how to play them.
If you join the 'Lets Check Crowd' you will have lost any advantage you may have had with an early bet. Better to bet small early and then do a follow-up bet when you need to 'look see'.
=> If you make a bet with an inferior hand, and get your opponents to fold their better hands, you win without disclosing. Being able to win pots with sub-optimal cards is an important tool to have. It's akin to bluffing.
=> Getting your opponent to fold early also keeps them from getting lucky and hitting a better hand on later streets. The benefits magnify for multiple players
=> When an opponent folds, you win the pot 100 percent of the time, and you don't have to worry about variance on further streets.
=> Betting often gets you respect at the table and can impart fear.
=> There is a psychological phenomenon that happens at lower stakes of poker where people assume the person raising frequently is getting a run of good cards. Subconsciously, rookie poker players don't want to play against that player. Keep that theme going by feeding it.
One aspect that players need to keep in mind, when they make an initial bet is that it doesn't preclude them from folding later in the hand. This applies especially if you bet was small and not a major one.
Provided you haven't contributed most of your stack to a pot, then folding is often be the best strategy especially if the situation has changed after cards are added to the flop.
New players tend to think there is shame in folding to a re-raise after contributing chips to a pot. They think it's like getting caught red-handed and raising the white flag. In reality there is no shame in folding everyone does it. Cut your losses.
You could bet nine hands in a row and then fold the 10th one to a raise and >you'll still come out on top if the majority of your bets have been getting through.
In fact, if someone folds 99 percent of their hands, and then suddenly raises, then you can almost guarantee they have something big and you should definitely fold. => There's no shame or loss of face in folding! If you are beaten, so be it.
Calling infrequently can be an excellent strategy. The issue is that new players simply rely on the call too much. It develops a pattern of play that other exploit
Note: Slow playing (also called sandbagging or trapping) is a deceptive play in poker where a player bets weakly or passively with a strong holding. It is the opposite of fast playing. A flat call can be a form of slow playing. The problem is that trapping is generally fairly transparent. It keeps the pot small when you have a big hand. It's like letting them off the hook easy and letting them get cheap cards. It can still be a viable strategy, but it's important to switch things up.
The bottom line is that you generally have five choices when the action is on you in a standard game of No-Hold'em.
There's a time and a place for all five options. It's important to fold the majority of your garbage hands to protect your stack.
New players generally have no problem with checking, calling or folding, but they tend to struggle with finding the gumption to bet or raise.
You don't necessarily need premium cards. There's a good chance your opponents are getting trash hands just as frequently and may be betting with medium value hands. You might be surprised how often you take down pots with no resistance when betting instead of calling.
Better Pair - Higher Pairs are better A, K, Q, + J
Triples -
Straights - Higher cards are better at top end, someone else may have high end card, This applies when there is a 4 card straight in the flop.
Flush - A high card in your hand is essential when you have only one card, less so if you have a pair in hand.
Doubles - Very hard to detect, higher cards are better, Rarely can be beaten by a better hidden double
The first question is "Has the Flop helped your opponents?"
The answer lies in guessing what hands or range of hands you think they might hold?
You need to recognise the danger signs by examining the flop and what draws could unfold.
Look for:
Whenever you think your opponent has a likely draw (i.e. he needs one more card to complete his hand), then you must make them pay dearly to see more cards. It is very bad strategy to let him have a free card by checking. The only exception is when where you have the possibility of drawing an even stronger hand your self (ie with a higher suited card.
Flush Draw – Is there a Flush possibility on the flop? (i.e. if there are 2 or 3 suited cards on the flop then someone could have already hit a Flush, or someone could have a Flush draw the the remaining cards).
Straight Draw – are all or most the flop cards adjacent which could give you opponent the chance of holding or developing a straight. Check all the ways a straight can be formed.
Is there a board pair on the flop - for example AA, 10 10 etc. This opens up a lot of possibilities for strong hands, e.g. three or four of a kind, or a full house.
Are you in front Post-Flop? Quickly assess whether you are in a better or worse position post flop. Can your opponents draw to a better hand? If so you need to protect against this? A raise may force them to fold => make them pay. If your hand is very weak compared to hands your opponent may hold then it may be best to simply fold.
If your position is marginal then make your opponents pay to see more cards. Never give them free cards for them to hit a hand which could overtake you with a simple check.
First, consider the number of opponents, as the more opponents you have, the weaker your top pair will be if its not AA.
Second, you must consider your kicker value. If your kicker is good, your hand will be strong and worthy of a raise. But the lower your kicker, the more you should be wary about your hand strength.
Third, you must consider any obvious draws or even made hands visible on the flop. For example a straight or a flush. You must consider them on a draw and beware of any draw-completing cards on the turn or river.
Fourth, you must consider the strength of your pair itself. The higher the card you paired (the higher the top card is on the flop), the more comfortable you can be with your hand. If you flop top pair, but that pair is a ten, you need to be concerned about other players staying in with one or two overcards and possibly pairing that card on the turn or river, thus beating your pair. Top pairs (ten and higher) are always worth betting one bet with, but be wary of the 3-bet.
The further you proceed in the hand, the weaker top pair becomes, if it remains unimproved. While it is almost always still worth a bet, it's unclear that it's worth a raise: if another player decides to lead bet at the pot, it is probably wisest to merely call on the river if you only have top pair: a new lead bettor is essentially claiming they can now beat the top pair that you were representing. If it is obvious that a player has made their draw (e.g. made a flush) and there is more than one player left in the field and other players are calling and/or raising, it may even be advisable to fold a mere top pair. The more players in the pot on the river with a flush showing, the more likely it is that at least one of them has a flush, small as it may be.
Flopping the second best pair puts you in a risky position of being beaten by the higher pair if some other player has it. You may get an early indication of this from the betting.
It depends on your position, how skilled your opponents are, your image, the number of players in the pot, and the texture of the board.
Early position
=> bet to bluff, pretending that you have the best pair
=> check to see if someone else bets for the best pair
=>
bet small to guauge a reaction and avoid losing too much
Late position, all checks
=> assume no one has the best pair, from early betting, and so bet large to bluff for it
=>
bet medium and hope for a triple or second pair to flop your way
=> check, rather than raise and hide your pair till the end
Multi-player Pots
=> If it is a multi-way pot with 3 or more people, you shouldn’t be betting second pair. It just risky to assume that no one has the top pair.
The table below is a guide for how the win expectancies changes after the flop
Most players and not stupid and so you can expect them to follow the same priciples trying to beat you
RANK | Very Good | Good | Medium | Low |
Win / Loss Rank | 2 Pair | no sign, but bigger cards better | Lose to higher 2 pair - rare | |
Triples | Triples | |||
10 | Two in Hand | one in flop | no sign, but big better | rarely beaten |
9 | One in hand | pair in flop | visible | rarely beaten |
Win / Loss Rank | Win | Lose Pairs | Straight, Flush | |
Pairs in Hand | Pairs in Hand | Pairs hidden | ||
10 | AA | 3 in flop | ||
9 | KK | AA kick | 3 in flop | |
8 | AA KK QQ kick | 3 in flop | ||
6 | JJ | AA KK QQ JJ kick | 3 in flop | |
Win / Loss Rank | Win | Lose Pairs | Straight, Flush | |
Paired Flop | Win | Lose | Opponents know pairs to match or beat | |
7 | A | A | kick | |
6 | K | K | A, K, kick | |
5 | Q | Q | A, K, Q, kick | |
4 | J | J | A, K, Q, J, kick | |
4 | 10 | 10 | A, K, Q, J, 10, kick | |
Win | Lose | |||
2 cards for straight in hand | Win | Lose | Hidden | |
8 high, 6 med | Connected | 3 in flop | Higher card | |
7 high, 6 med | Close | 3 in flop | Higher card | |
6 high, 5 med | Distant | 3 in flop | Higher card | |
1 card for straight in hand | Win | Lose | Visible | |
7 high, 6 med | Connected | 4 in flop | Higher card | |
6 high, 5 med | Close | 4 in flop | Higher card | |
5 high, 4 med | Distant | 4 in flop | Higher card | |
Win | Lose | |||
2 cards for flush in hand | Win | Lose | Hidden | |
9 high, 8 med | A, K, Q | 3 in flop | Higher card | |
8 high, 7 med | J, 10, 9 | 3 in flop | Higher card | |
7 high, 6 med | Rags | 3 in flop | Higher card | |
Win | Lose | |||
1 card for flush in hand | Win | Lose | Visible | |
8 high, 7 med | A, K, Q | 4 in flop | Higher card | |
7 high, 6 med | J, 10, 9 | 4 in flop | Higher card | |
6 high, 5 med | Rags | 4 in flop | Higher card |
The table below shows an example of the outs for various draw hands
Type of Draw | Hand | The Flop | Specific Outs | # Outs |
Pocket Pair to Set | 2 2 | Q + 4 +9 | 2 2 + | 2 |
One Overcard | A 8 | J + 5 + 2 | A A A | 3 |
Inside Straight Draw | J 9 | Q + 8 + 4 | 10 10 10 10 | 4 |
Two Pair to Full House | K Q | K + Q + 5 | K K Q | 4 |
One Pair to Two Pair or Set | A Q | A +10+ 3 | A A Q Q Q | 5 |
No Pair to Pair | 9 7 | 2 + 3 + J | 9 9 9 7 7 7 | 6 |
Two Overcards to Over Pair | A J | 8 + 2 + 5 | A A A J J J | 6 |
Set to Full House / Four of a Kind | 6 6 | 6 + 7+ J | 6 7 7 7 J J J | 7 |
Open Ended Straight Draw | 9 8 | 7+ 10 + 3 | J J 6 6 6 6 | 8 |
Flush Draw | K J | A + 6 + 8 | 2 5 7 10 Q | 9 |
Inside Straight & Two Overcards | A K | Q + 10+1 2 | J X A A A K K K | 10 |
Inside Straight Draw & Flush | A K | J + Q + 3 | 10 X 2 4 9 Q | 12 |
Open Straight and Flush Draw | K Q | 10 +J + 4 | 9 X A X 2 3 5 8 J | 15 |
The general rule of thumb for estimating odds from the number of outs is:
your winning odds are approximately four times your number of outs on the flop, and 2.2 times on the turn
Flop to Turn | Turn to River | River | Turn and River | River | ||
Outs | % | Odds | % | Odds | % | Odds |
20 | 42.6% | 1.35-1 | 43.5% | 1.30-1 | 67.5% | 0.48-1 |
19 | 40.4% | 1.47-1 | 41.3% | 1.42-1 | 65% | 0.54-1 |
18 | 38.3% | 1.61-1 | 39.1% | 1.56-1 | 62.4% | 0.60-1 |
17 | 36.2% | 1.77-1 | 37% | 1.71-1 | 59.8% | 0.67-1 |
16 | 34% | 1.94-1 | 34.8% | 1.88-1 | 57% | 0.75-1 |
15 | 31.9% | 2.13-1 | 32.6% | 2.07-1 | 54.1% | 0.85-1 |
14 | 29.8% | 2.36-1 | 30.4% | 2.29-1 | 51.2% | 0.95-1 |
13 | 27.7% | 2.62-1 | 28.3% | 2.54-1 | 48.1% | 1.08-1 |
12 | 25.5% | 2.92-1 | 26.1% | 2.83-1 | 45% | 1.22-1 |
11 | 23.4% | 3.27-1 | 23.9% | 3.18-1 | 41.7% | 1.40-1 |
10 | 21.3% | 3.70-1 | 21.7% | 3.60-1 | 38.4% | 1.60-1 |
9 | 19.1% | 4.22-1 | 19.6% | 4.11-1 | 35% | 1.86-1 |
8 | 17% | 4.88-1 | 17.4% | 4.75-1 | 31.5% | 2.17-1 |
7 | 14.9% | 5.71-1 | 15.2% | 5.57-1 | 27.8% | 2.60-1 |
6 | 12.8% | 6.83-1 | 13% | 6.67-1 | 24.1% | 3.15-1 |
5 | 10.6% | 8.40-1 | 10.9% | 8.20-1 | 20.3% | 3.93-1 |
4 | 8.5% | 10.75-1 | 8.7% | 10.50-1 | 16.5% | 5.06-1 |
3 | 6.4% | 14.67-1 | 6.5% | 14.33-1 | 12.5% | 7.00-1 |
2 | 4.3% | 22.50-1 | 4.3% | 22.00-1 | 8.4% | 10.90-1 |
1 | 2.1% | 46.00-1 | 2.2% | 45.00-1 | 4.3% | 22.26-1 |